top of page

Submerged Topologies

Institution: TEXAS A&M UNIVERSITY

Faculty: Joris Putenneers, Gabriel Esquivel

Team: Jasper Gregory, Evelyn Ringhofer, Hunter Sliva, Hannah Terry, Ozzy Veliz

In Quentin Meillasoux essay “After finitude: An Essay on the Necessity of Contingency” he introduces the notion of ancestrality upon objects and its alienation to human comprehension. In his essay he examines the concept of this ancestrality of existing in a non-anthropocentric world. Submerged topology exists within the “what-if” a pure narrative speculating of how objects may exist, have existed and their relation to its counterpart: artificial intelligence long distanced from its human trace.
 
The object in this project exists in a post-anthropocentric world where human have ceased to exist, and the next generation has led to development and evolution of AI. In its quest for knowledge and exploration the AI has traveled to remote areas where no information and data has been extracted, thus an AI in its quest for self learning. Upon reaching the bottom of the ocean, an area no man had ever explored the AI is able to acquire new visual data and add content to its library. In this case its textural qualities are represented through the machines first encounter with the object.
 
In a way to understand how the supra-ancestral object came to be, in its form, and its growth, the AI analyzes the figure in relation to its surroundings in this case the benthic layer of the ocean. In this environment, forms such as hydrothermal vents and the object itself are affected by the abundance minerals and smoke seeping from the fissures of the oceanic crust.

Therefore the AI interprets the object as itself through an analysis of possible growth algorithms due to the influencing factor of its harsh environment. Encoding the object itself is a series of representation separated from what the normal eye can see, in this type of representation “Machine Vision” the AI can take note and account for pressure, mineral deposits and laminate the image of the object in both infra-red, solid continuity, sectional analysis, and color spectrum. This is a very typical rendering and viewing technique of how we see depth passes and machines are able to laminate a single image and overlay passes of different qualities upon it, and therefore opens up new possibilities of data & discovery.

Do not hesitate to contact me to discuss a possible project or learn more about my work.

© 2025 by Oswaldo "Ozzy" Veliz.

Social
bottom of page